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Joel Sanchez
Joel Sanchez
Character Artist
San Diego, United States

Summary

With over a decade immersed in 3D art, I bring boundless passion and versatility to my
craft. Whether it's breathing life into characters, sculpting vibrant environments, or
perfecting textures, I pour my heart into every pixel.

Skills

Character Modeling3D ModelingDigital SculptingMotion GraphicsTexturingRigging3D AnimationEnvironment Modeling

Software proficiency

Maya
Maya
3ds Max
3ds Max
3DCoat
3DCoat
ZBrush
ZBrush
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Jira
Jira

Productions

    • Video Game
      Space Epic Unitlted
    • Year
      2017
    • Role
      3D Artist
    • Company
      KUMA, LLC
    • Video Game
      Roller Coaster Rampage
    • Year
      2012
    • Role
      3D Artist
    • Company
      Pantera Entertainment

Experience

  • Character Artist at Muddy Robot
    Remote, US
    March 2024 - Present

    We are working on an unannounced game title.

    • Developed textures and materials for characters to enhance visual appeal and maintain consistency with the game's art style.

    • Collaborated with the animation team to ensure models were rig-ready and optimized for animation.

    • Rigged and painted weights for characters and assets to ensure they deform and animate correctly.

    • Actively participated in team meetings, providing feedback and iterating on designs based on gameplay needs.

  • Character Artist at Virbela
    Remote, US
    April 2020 - January 2024

    • Created stylized 3D character models and modular clothing assets, enhancing user avatar customization.

    • Optimized meshes for efficient low-poly representations, boosting overall performance.

    • Performed UV unwrapping and crafted hand-painted textures, enhancing various assets.

    • Refined the toon shader using Unity's Shader Graphs, helping to define and enhance the project’s distinctive visual style.

    • Contributed to rigging, weight painting, blend shapes, and avatar animations.

  • Lead 3D Artist at Merri
    New York, US
    April 2019 - April 2020

    • Led developing and implementing high-quality digital assets, managing the creation and optimization of materials, textures, and environment assets to ensure efficiency and performance in digital applications.

    • Conducted detailed architectural modeling and deployed effective lighting solutions within Unity for Web-based applications, enhancing both visual fidelity and technical functionality.

    • Maintained rigorous quality control standards for externally produced assets, assessing models, UVs, and textures to ensure adherence to project specifications and quality benchmarks.

    • Managed and mentored a team of junior artists, promoting professional growth, fostering collaboration, and ensuring productive workflows aligned with project goals.

  • Senior 2D/3D Generalist at Kuma Reality Games
    New York, US
    March 2015 - April 2019

    • Collaborated with cross-functional teams, including animators and the art director, to ensure consistency and quality control across multiple projects, demonstrating strong communication and project management skills.

    • Developed optimized 3D models and textures focusing on performance and hardware limitations, adapting assets to meet the varying technical specifications of both PC and mobile platforms.

    • Created highly efficient trim sheets and tiling textures for scalable environments, utilizing a workflow that supported faster processing and resource management.

    • Executed high-to-low poly modeling workflows to achieve asset efficiency and performance optimization, balancing visual fidelity with resource constraints for optimal performance on diverse devices.

  • 2D/3D Generalist at Kuma Games
    New York, US
    March 2012 - March 2017

    • Collaborated with animators and the art director to maintain a cohesive animation style for motion graphics series.

    • Managed project timelines and client communications, delivering high-quality visuals and accommodating feedback effectively.

    • Produced explainer videos from concept to final edit, including storyboarding, asset creation, animation, and sound.

    • Developed and implemented modular, loopable assets for in-game cutscenes and UI animations, optimizing for seamless integration.

  • 3D Artist at 3rd Herd Films
    Orlando, FL
    October 2011 - March 2012

    • Worked with a team of artists on the creation of a live-action sci-fi trailer, ensuring effective communication and workflow coordination among team members.

    • Designed, modeled, and textured 3D assets, optimizing them for seamless integration into video production.

  • 3D Artist at Pantera Entertainment
    Porter Ranch, CA
    August 2011 - December 2011

    • Designed, modeled, and textured game assets to align with the established visual styles and artistic direction of the project.

    • Successfully managed tasks and met project deadlines while working remotely, demonstrating effective time management and communication skills.