With over a decade immersed in 3D art, I bring boundless passion and versatility to my
craft. Whether it's breathing life into characters, sculpting vibrant environments, or
perfecting textures, I pour my heart into every pixel.
We are working on an unannounced game title.
• Developed textures and materials for characters to enhance visual appeal and maintain consistency with the game's art style.
• Collaborated with the animation team to ensure models were rig-ready and optimized for animation.
• Rigged and painted weights for characters and assets to ensure they deform and animate correctly.
• Actively participated in team meetings, providing feedback and iterating on designs based on gameplay needs.
• Created stylized 3D character models and modular clothing assets, enhancing user avatar customization.
• Optimized meshes for efficient low-poly representations, boosting overall performance.
• Performed UV unwrapping and crafted hand-painted textures, enhancing various assets.
• Refined the toon shader using Unity's Shader Graphs, helping to define and enhance the project’s distinctive visual style.
• Contributed to rigging, weight painting, blend shapes, and avatar animations.
• Led developing and implementing high-quality digital assets, managing the creation and optimization of materials, textures, and environment assets to ensure efficiency and performance in digital applications.
• Conducted detailed architectural modeling and deployed effective lighting solutions within Unity for Web-based applications, enhancing both visual fidelity and technical functionality.
• Maintained rigorous quality control standards for externally produced assets, assessing models, UVs, and textures to ensure adherence to project specifications and quality benchmarks.
• Managed and mentored a team of junior artists, promoting professional growth, fostering collaboration, and ensuring productive workflows aligned with project goals.
• Collaborated with cross-functional teams, including animators and the art director, to ensure consistency and quality control across multiple projects, demonstrating strong communication and project management skills.
• Developed optimized 3D models and textures focusing on performance and hardware limitations, adapting assets to meet the varying technical specifications of both PC and mobile platforms.
• Created highly efficient trim sheets and tiling textures for scalable environments, utilizing a workflow that supported faster processing and resource management.
• Executed high-to-low poly modeling workflows to achieve asset efficiency and performance optimization, balancing visual fidelity with resource constraints for optimal performance on diverse devices.
• Collaborated with animators and the art director to maintain a cohesive animation style for motion graphics series.
• Managed project timelines and client communications, delivering high-quality visuals and accommodating feedback effectively.
• Produced explainer videos from concept to final edit, including storyboarding, asset creation, animation, and sound.
• Developed and implemented modular, loopable assets for in-game cutscenes and UI animations, optimizing for seamless integration.
• Worked with a team of artists on the creation of a live-action sci-fi trailer, ensuring effective communication and workflow coordination among team members.
• Designed, modeled, and textured 3D assets, optimizing them for seamless integration into video production.
• Designed, modeled, and textured game assets to align with the established visual styles and artistic direction of the project.
• Successfully managed tasks and met project deadlines while working remotely, demonstrating effective time management and communication skills.